The Umbra King (Vincula Realm Book 1)
Chapter The Umbra King: World Guide
Realms:
Erdikoa
- The light realm
- Ruled by the Lux King
- Consists of a sprawling city and The Capital
- The Capital contains the Lux Palace
- The Capital was enchanted by the seraphim so that any mystic other than the royals would lose their memory upon leaving; once they return, their memory of their time in The Capital is returned for the duration of their stay
- Normal days and nights
- Powered by the essence, or magical power that gives mystics their abilities, of the inmates in Vincula
Vincula
- The dark realm (or prison realm)
- Ruled by the Umbra King
- Has no essence
- When inmates arrive, they lose their abilities, as their essence is used to power Erdikoa
- Inmates are immortal and unchanging while in Vincula
- A large town with normal things imported from Erdikoa
- Inmates not residing in the palace live in a large apartment building with their own apartments
- Vincula’s “days” are the equivalent to dusk in Erdikoa
- During Vincula’s night, there is no moon and no stars – Once a month on the Plenilune (the full moon in Erdikoa) they can see the moon and stars
- Enchanted by the seraphim so that when inmates leave, they lose all memories of their time spent in the prison realm
Aether
- Where the seraphim live, and where good souls go when they die
Hell
- Created by different seraphim
- Open to all realms regardless of who created them
- Ruled by Orcus
- Where wicked souls go when they die
Mystics:
Mystic type and abilities are not hereditary.
For example:
The heroine is a fey, her sister is a shifter, her mother is a sibyl, and her father is a sylph.
Aatxe
- Gentle souls
- Big in stature with small, bull-like horns on top of their heads
- The only mystics allowed to be enforcers, due to their pure nature
Alchemists
- The only mystics able to create potions and perform spells
Angels
- Wings
- Can shapeshift between several forms
- Have been in the two realms for an unknown amount of time
Eidolons
- Also known as phantoms
- Can walk through any non-living object except iron
Fey
- Have regular-sized ears with a slight point
- Stronger and faster than other mystics
- Graceful and light on their feet
- Can see the souls of others by skin-to-skin contact
Merrow
- Soul stealers
- When someone dies, they capture their souls in a jar
- They absorb the souls to heal injury or prolong their lives
- All merrows must take a potion monthly to bind their abilities
- The potion lasts two months, but they are required to take it every month in the event they try to skip, giving enforcers time to find them
Munin
- Can manipulate memories
- Anti-social, and do not like to spend time with other mystics other than fellow munin
- Most live on a compound on the outskirts of the city (by choice)
Royal
- Rulers of the realms
- The Lux King/Queen – rules Erdikoa and controls light
- The Umbra King/Queen – rules Vincula and controls darkness/shadows
- The Scales of Justice – the final judge. Possesses the ability to see the souls of lesser mystics and the accused. When the Scales of Justice looks upon a criminal, they know the perfect punishment for their crime.
Seraphim (singular: seraph)
- Creators of the realms
- Reside in the aether
- Celestial beings with large wings, feathers on their face revealing only their eyes and mouths, and feathers covering their legs
Shifter
- Every shifter can shift into one specific animal
- They do not have any animalistic qualities, even when shifted, other than their physical body when it shifts
- Shifts are fast, and when they shift back to their mystic form, they still have their clothes
Sibyl
- Oracles
- Once their abilities manifest, they see every potential future
- Their abilities begin to manifest in their 40s, and by 60, they take over fully
Sylph
- They manipulate air
Visitant
- Control the moods with skin-to-skin contact
NOTE:
There is an Aeternum, but it is a spoiler if explained.
Mystic marks can be found in the printable world guide
Key Terms
- enforcer – police officer
- essence – magical power that gives mystics their abilities. It is the “essence” of their abilities.
- essenet – internet
- ES/essence screen – television
- legion – the law enforcement of Vincula, made up of enforcers and two angels
- netsite – website
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