Chapter 427: Vol 9: Display Player Upgrades Part 2
"Dinar class: secret class. It allowed the player a unique skill tree. It transforms MANA to Strength by ratio 2:1. It transforms Strength to MANA by ratio 1:2. Player can choose what stat to be transformed once every day. This chance can't be stacked to the following day.
Once the player used his daily chance he couldn't change his choice. The time of the chance is random and not fixed during the day.
++Dinar Class skills
+Taunt skill: basic irresistible active skill. It creates a huge aggro from all enemies around the player to focus on him. Skill duration is unlimited till the player deactivates it. Skill range of effect: 100 meters around the player.
+Holy sword skill: Active skill. It needs a sword to use it. Dinar class only. It creates an illusionary sword that follows the direction of the player's sword. Each hit causes 300% of Attack. Duration 1 minute. Cool down: 30 minutes. Skill points 148510000.
+Dream sword skill: Active skill. It needs a sword to use it. Dinar class only. It creates a false dream that drives the target into an illusion. Used on one target only. cause no damage to the target.
Target in illusion can be hit but damage he received is multiplied by 2. Duration: 5 minutes. cool down: 1 hour. Skill points 38010000.
+Darkness fall skill: Passive skill. It. Dinar class only. It creates a darkness field during its area of effect; any enemy got his stats decreased by 20% and all allies' stats increased by 20%.
Range of effect 200*200 m. Duration: 10 minutes. Cool down: 1 hour. Each minute it consumes 200 MANA. If there was no sufficient MANA, the skill fails. Skill points 680010000.
+Darkness time tempest skill: Active skill. Dinar class only. The target hit by this skill is sent into a time tempest storm that sends him 10 minutes in the future. When target reappears again, he got his stats decreased by 50% to be in a weak state for 2 minutes. Cool down : 30 minutes. Skill points 14010000.contemporary romance
+Dark Dinar summon skill: Active skill. Dinar class only. a player can summon an exact copy of him with same level double stats. The Dinar summon will fight beside the player for 3 hours. Can be used one time per day. Skill points 740010000"
+Death summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It summons skeletons of any unit, with 100 skeletons per one ultimatum energy unit per second.
The skeletons number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Mummy summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon mummies, with 10 mummies per one ultimatum energy unit per second. The mummy number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed.
The summoned mummies have the power to absorb life energy from the enemies and turn it into death energy. Death energy is used to support other curses, or to strengthen the mummies themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Giant bony golam summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon giant bony golams, with 10 giant bony golams per one ultimatum energy unit per second.
The giant bony golams number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned giant bony golams have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the giant bony golams themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Frost bony dragon summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon frost bony dragons, with 10 frost bony dragons per one ultimatum energy unit per second.
The frost bony dragons number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned frost bony dragons have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the frost bony dragons themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Death kings summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon death kings, with 50 death kings per one ultimatum energy unit per second.
The death kings number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned death kings have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the death kings themselves.
The main function of death kings is to summon other skeletons using the death energy; the same as the death summon curse skill. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Death knights summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon death knights, with 50 death knights per one ultimatum energy unit per second.
The death knights number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned death knights have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the frost bony dragons themselves.
The main function of death kings is to lead other skeletons in war, and to summon other skeletons using the death energy; the same as the death summon curse skill. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Skeleton assassins summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon skeleton assassins, with 50 skeleton assassins per one ultimatum energy unit per second.
The skeleton assassins number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned skeleton assassins have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the skeleton assassins themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
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